Creature and object models can be created using modeling software such as 3D Studio Max, and media composers can create their own music files and intro movies with appropriate software, all stored in the Hak file. The moniker "Aurora" derives from the game engine of Neverwinter Nights, the Aurora Engine.Īside from using the supplied content built into the default game, aspiring game developers can add their own custom content in supported files called "Haks" (or "hakpacks") using third party tools. Players using the toolset have spawned many modules that are available to download. It is a combination of a visual tile-based terrain editor, a script editor, a conversation editor, and an object editor. The Aurora toolset (sometimes called the Aurora toolkit) is included in the Windows version of computer role-playing game Neverwinter Nights, allowing players to create their own adventures and share them with others by using a module (a game made in the toolkit), potentially more advanced than the campaign included with the game.
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